A cooperative campaign experience for 1-4 adventurers set in a fantasy world on the brink of being consumed by nature. Setup in only 5 minutes, and complete a scenario in 30 minutes per player. Pre-Orders & Late Pledges are open now for a limited time!
Latest Updates from Our Project:
Fullfillment of Rove at 95% this week!
5 months ago
– Mon, Nov 03, 2025 at 07:15:46 PM
Hello!
Mike from Addax Games here with an exciting update on Rove's fulfillment: over 1,000 copies of Rove are shipping out this week from our distributors, which will bring us to 95% of orders fulfilled. For our Asian & Australian backers, VFI is currently shipping out your games to their local distribution hubs.*
Europe and Canada should expect to see tracking numbers distributed this week via Backerkit, as we manually update your orders one by one. Canadian backers should expect FedEx to be dropping off their games, not DHL as had been previously reported.
*Except our one backer in Kazakhstan, you're getting your order shipped directly via FedEx. Рақмет сізге!
With over 95% of backer orders now fulfilled, we're nearly completed with our first crowdfunding campaign. We expect to be at 99% by next week, as we resolve the remaining open orders.
Updated status from VFI, covering distribution hubs across Asia and Australia.
So, what still remains for fulfillment?
Two main things. First, parts replacements. We originally planned to have our distributors handle this, but we quickly realized that due to the complexity and size of our product, it would be better for us to handle this directly. We hope to have the parts delivered to our office this week, and shipped out by next Monday.
Second, orders that could not be shipped. These are all orders with incomplete addresses, payment problems, or missing information. We will keep trying to contact these backers, as we want to get your games shipped out ASAP! If you think you're one of these orders, please contact us at [email protected]
So, what did we learn?
As a new team, distributing our big-box 28lb pledges to backers around the world was a serious challenge filled with a variety of both expected and unexpected hurdles to cross. We're proud of what we accomplished, with the first copies of Rove shipping 13 months after our Kickstarter ended, and the final stages of fulfillment completed 18 months after our original campaign began.
1.) Taxes, Tariffs, and Customs caused difficulty for nearly all of our orders. Navigating the unpredictability of US tariffs as a first-release team without deep reserves placed our company's survival on the edge of a knife, but we were fortunate enough to have an experienced CEO, Motti Eisenbach, who helped us to make it through these new challenges. International tax registration, particularly with the Canadian Revenue Agency, locked our boxes in limbo for weeks as we waited for their approval to ship. Importation into the European Union was delayed as we waited for customs clearance through the port of Antwerp due to paperwork errors. We ran into a wide range of issues, but fortunately have solved each of them in turn.
Navigating (and surviving) these challenges have taught us many valuable lessons. Our next product, Rove: Anchorpoint, has been carefully designed for a post-tariff world, packing a full size 25-encounter Rove campaign, branching character evolution, challenging tactical combat, and a rich 35k word narrative storyline all into a box that is physically 75% smaller than Rove: Core. It took some serious engineering, but the our game designers (Tyvan Grossi, Joshua Levinson) and graphic designers (Fabiola Vázquez García, Anthony Gobeille) were up for the challenge- I could not be more proud of what they have accomplished over the past few months.
2.) Local Distribution. Australia & New Zealand require better solutions for distribution, and we are additionally looking into new options for Latin America. We were unhappy with the high shipping cost for our backers in this region, many of whom needed to cancel their orders due to the painfully high cost for shipping. As we move to our next campaign, we're working to secure new, local distribution that can deliver our products at a far more affordable shipping rate. In addition, we've designed our new game to be far more compact and lightweight in comparison to Rove: Core, making it easier than ever to dive into the bright, beautiful, and deadly lands of Chorus.
We also lacked options for retail for those that missed the campaign window, which we will be addressing in our next campaign with new Retailer Pledges. This will allow stores to purchase larger quantities at a discounted rate, opening up new options for finding Rove at your local game store.
3.) Manufacturing took longer than expected, but we also encountered less problems than we had expected. As a new team, perhaps a small, simple card game would have been the safe choice. Instead, we created a massive, complex narrative campaign game (and a full size expansion) which required designing 10 separate books, over 100 sheets of punchboard, and thousands of unique cards and components. All things considered, the number of reported damaged games, misprints, and design errors have been far lower than we had expected.
As we move to our next campaign, we're far better prepared to develop, manufacture, and deliver our next batch of games. Our original Kickstarter's materials have been reexamined and most errors corrected, and they are ready to be reprinted at the campaign's conclusion. We've put many of the lessons we learned into action with Rove: Anchorpoint, which is nearing the end of its development cycle.
You'll be able to get a glimpse of our new game in a series of videos at launch, or in person at Pax Unplugged in Philadelphia later this month. We will have four full demo copies of Rove: Anchorpoint, so be sure to come on down
Can't make it to our convention, but really want to get a game of Rove in before making your decision to back? We will also have multiple digital demos available, with two Tabletop Simulator mods that offer full tutorial questlines in addition to browser based digital demo coming later this month for both desktop and mobile.
What's next for Addax Games?
We set out with the goal of not launching a new campaign until we had fulfilled our first campaign fully. With our fulfillment nearing an end, we are looking to launch Rove: Anchorpoint + Rove Reprint on November 18th, 2025 on Gamefound. This next crowdfunding campaign will include all of the products that we produced for our Kickstarter, with a small number of corrections for errors that slipped by our editors. (Looking at you, Galeaper Queen..)
In addition, this campaign will also include a fully standalone new small-box adventure, Rove: Anchorpoint. This new game features all of our favorite aspects of Rove, but redesigned thoughtfully to fit within a compact small-box format and at a lower price point than we thought possible: $49.99. New addons, including neoprene playmats, will also be available, along with an KS upgrade kit for our original Kickstarter Backers looking to update their 1st print materials with the 2nd print corrections.
Rove: Core Game, Rove: Xulc Expansion, and Rove: Anchorpoint - Coming soon to Gamefound.
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Thank you for reading through our update!
If you're looking to talk about Rove, be sure to check out our Discord. If you're specifically looking for help with your pledge, please use our Customer Service email.
Fulfillment Updates
6 months ago
– Thu, Oct 02, 2025 at 10:10:50 PM
Hello!
Mike here with a long overdue Kickstarter Update. We've been scrambling the past few weeks as our small team works to fulfill thousands of backer orders, keep on top of answering rules questions on Discord, and prepare for our next campaign in the not so distant future.
As of 10/03/2025, here is where we stand with fulfillment:
With 220 more Canadian orders in the queue, 180 waiting for delivery in VFI, and our last container arriving in the EU with 800 European orders, we're so close to having Rove on all of our backer's game tables.
Fulfillment underway at Sable Distribution in New Jersey.
1. Fulfillment
Quick Summary: US fulfillment is nearly complete. Canadian shipments are packed, but waiting on approval from the CRA (Canadian Revenue Agency) for our pre-paid taxes. The last boat unloads in Belgium within the next few days, and European fulfillment should run through mid-October. VFI has possession of our pallets, but there is some additional processing time before they begin shipping.
US Distribution
Our US Distributor, Sable, is a relatively small and new distribution company. This had a disadvantage in that they did not have the manpower to fulfill every order immediately, and needed to create a segmented queue, packing groups of similar orders with many of the largest all-in orders coming last. However, our close proximity to Sable allowed for a bit more direct control in the shipping process than normal, allowing us to quickly correct errors and make changes to packaging, such as our request for custom reinforcement to prevent corner-crushed boxes. From the limited number of damage reports we've received, it seems like our insistence on reinforcing the boxes worked. With an average expected damaged box rate of 1-3%, we found only 0.001% of your boxes were damaged in transit. Nice! We love our bright and colorful boxes, and want you to be able to proudly display them on your Ikea Kallax shelves.
One clear error made on our part was with Shipping Notifications. We made all of our shipping labels and packing lists on our side via Shopify, and then shared these documents with Sable. However, we made the mistake of not turning off the automated "Your order has been shipped!" emails from being sent out by Shopify. This caused quite a bit of confusion, as many of these orders were not scheduled to leave for several days as Sable worked through the queue. We apologize for any confusion or concern that may have caused. If you have questions, please feel free to reach us at [email protected].
As US distribution is now winding down, our focus is now fully on Canada, Asia/Australia, and Europe. If you are in the US and haven't received your game or a tracking number, please reach out to our team ASAP.
Canadian Distribution
Canadian orders (~200) are mostly pre-packed and ready to ship. The only issue that we have now is that we are waiting on the Canadian Revenue Agency for one bit of information that will allow us to ship with taxes pre-paid. While it's taking a unfortunately long time for our paperwork to be processed, we hope to see a resolution soon, and we are additionally looking at an alternative shipping solution to resolve the issue if it becomes necessary. So, we didn't forget about our dear friends to the North, we're just waiting on the green light so that you're not accidentally double-taxed on the packages when it crosses the border. (Taxes are bad enough, nobody wants double-taxes.)
Somewhere in this building, paperwork for Addax Games is waiting for approval...
European Distribution
Our boat heading to the EU is now arriving in Antwerp. We've been working as quickly as we can behind the scenes to smooth things out before the packages arrive. As our EU/UK VAT Registrations are all already set up and in place, and our Belgian distributor is much larger, we hope to quickly get our container cleared, pallets broken down, games repacked, and our orders shipped out far faster than we could with our US partner, Sable. However, there are always unknown factors regarding customs, importation, and bureaucracy that will need to be navigated. Once we have pallets in our partner's warehouse in Belgium, we can give clear timetables for delivery. We hope for this all to occur in the first half of October.
VFI (Asia, Australia, Middle East)
Our pallets arrived at VFI some time ago, and we have passed along all necessary information to our point of contact. However, we are still waiting for an update on the estimated delivery date. While we had expected Asia to be fulfilled first, it now seems that they will be slower than the other locations. This is unfortunate, but we trust that VFI will continue to work on getting our games shipped out.
FAQ for all backers
I'm in Canada. Where's my package? I see that the US was fulfilled.
We're just waiting on one last puzzle piece before we can ship your orders. This is related to the duties prepaid setup that was requested by many of our backers, where we collect and pay the import taxes and provincial duties where applicable on your orders. This required some approval from the Canadian Revenue Agency, which is taking longer than we were originally told. We should have it solved soon, and if it continues to be a problem, we will use an alternative method to get your packages shipped out. With some of our team members living in Canada, our team is just as eager as you are to get these games delivered!
I'm in Europe. When should I expect delivery?
By the time you're reading this message, the EU-bound boat should be docked. As we've seen, we're always going to be at the mercy of our distributors, as we don't control their employees, timetables, or warehouses. However, we're confident that HERO should be able to get our games out particularly fast. Once we have our pallets in their warehouse, we can give clear timetables for delivery.
I'm in China, and Rove was manufactured in China. Why do I not have my game yet?
While we originally assumed that Asia and Australia would be fulfilled first, issues with distribution delayed delivery on these orders. We're working with VFI, we've passed along all of our backer information, and we hope to have updated delivery dates to share with you shortly.
2. Fortelller App Access
On October 1st, Forteller released the first audio portions of the campaign. They will continue to release portions through October to complete the game. Everything is recorded, there is just a bit of extra work on their end to polish the later chapters.
We've sent out redemption emails with unique codes from Forteller, which I can see most of you have redeemed. You'll use this code to redeem the audio through Forteller's app.
If you have any questions about not receiving the code, please feel free to message us at [email protected].
3. Errata & Corrections
An unfortunate reality is that with any project as large and complex as Rove, errors in our first print were bound to slip through. We've been collecting these errors as they have been reported, and plan to have a downloadable errata available online to correct any errors that we find. We will continue to update this errata over the next several months, and will notify our backers when it is available.
Did you spot an error? Please let us know on Discord, or by emailing [email protected]. Every error found helps us create a better product for our second print run, which leads us to the final point for the post.
4. Gamefound Campaign Sneak Peak
After fulfillment is complete, our goal is to launch our next crowdfunding campaign on Gamefound. This campaign is built around our new small-box Rove adventure, Anchorpoint, along with a 2nd printing of our original Rove campaign for those that missed our Kickstarter. This second printing will incorporate all of the feedback and error corrections that we collect over the next few months.
In addition, we wanted to include something special for our original backers, who took a leap of faith with us by backing our first campaign. We hope to include a set of secret new Xulc Playable Classes, which will offer totally unique parasitic-ally mechanics unseen before in Rove. For those that already backed us All-In on Kickstarter, we plan to have this content available for you as a standalone upgrade kit, so that our original backers are not missing out on anything new.
If you have any feedback to share with us, please let us know on Discord, BoardGameGeek, or by Email. Feedback, questions, and error reports are massively helpful for us in improving our game, and we are very appreciative of each and every comment.
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Finally, on behalf of everyone who worked on Rove, we just want to once against say emphatically: Thank You. Seeing your comments flow in on Discord as excited new players start their adventures is truly inspiring and humbling. After years of work, a game that existed on first on sketchpads and post-it notes, then on tabletop simulator, and finally in physical prototypes, is now in on your game tables. Every comment and every picture means the world to us, and we are to thankful for all of our backers who have joined us on this adventure. We hope you enjoy your journeys through Chorus, and that you choose to join us as we work on the next chapter of Addax Games.
If you're looking to talk about Rove, be sure to check out our Discord. If you're specifically looking for help with your pledge, please use our Customer Service email.
Anchors Away! Rove Sets Sail + Free Digital Tools, Taxes, & Our Next Game!
8 months ago
– Thu, Aug 07, 2025 at 08:10:09 PM
Ahoy there, Rovers!
The Dread Captain Mike here, reporting from aboard the Cosco Shipping Sakura in the the East China Sea. Inside the hull of this mighty freighter, thousands of copies of Rove have been safely stowed away for their journey across the Pacific ocean. We’ve set sail from the distant shores of Qingdao and are charting a course for New York City, where we are scheduled to make landfall on September 2nd. Prepare yourselves (and make room on your Kallax shelves), because Rove has set sail!
Do you want to have the ability to check the location of the Sakura at all times? Of course you do. Well what about European orders, and the boat heading to Belgium? Those are on the MSC Ilenia, currently underway to Shanghai, where Rove will be transferred to another ship. You can track the progress of the MSC ILENIA here. Once in Shanghai, the container will be transferred to the MSC MARIE, and make its journey to Antwerp, where it is scheduled to make landfall on September 28th.
So, that means that Rove will be landing in New York City on September 2nd, and in Antwerp on September 28th. The containers will need to be unloaded and shipped to the distribution centers, but it feels great to finally share a landing date with you all today.
For Asia/Australia, our trucks are scheduled to arrive at VFI later today, so we should be able to start the final deliveries shortly.
Cosco Shipping Sakura - Headed to North America.
MSC Ilenia- headed to the European Union.
Taxes & Tariffs & Charging Cards on Backerkit
"So when are you charging cards for shipping?"
We've already asked Backerkit to send out the 48-hour warning emails and prepare to charge the cards that you have on file. You should be receiving those tomorrow.
Over the past week, our backers brought a few errors to our attention, which we have resolved. Weight calculations were fixed, and the missing state of Colorado has been located. Residents of Hawaii and Alaska with all-in pledges will notice their shipping prices have dropped by $30-40.
For Canada, our goal is to make shipping as simple and painless as possible, so we have been working hard with our distributor Sable to resolve some bureaucratic issues regarding tax payments. The goal is DDP (Delivered Duties Paid) so that there are no surprises and extra fees from the Canada Border Services Agency when the package enters Canada. Backerkit will now be collecting GST/HST for customers in Canada. For Canadians, that means you will have a 0% import tariff and your local taxes (GST/HST) will be prepaid, so your packages should arrive smoothly. This will now show up as a line item on your shipping invoices.
For those wondering why we didn't set up a shipping hub from within Canada and import directly from China, the answer is simple: the total shipping cost you would have paid had we used our partner's distribution hub within Canada would have doubled. Shipping from the US via Sable creates a bit more paperwork on our end, but it was the best way of delivering your games at the lowest possible cost for you. We hope that with this update you're feeling confident, and if you have any questions, comments, or concerns, please direct them to [email protected].
Canadian Taxes to be Collected.
Two exciting new Digital Tools for Rove
I'm very excited to finally have the opportunity to share a pair of free digital tools that have been independently created by two of Rove's most generous (and handsome) supporters, @Nearo and @Any2Cards. They have created the Rove Assistant, a tool for simplifying and tracking your encounters, campaign, and inventory, and Rove Asset Viewer, a great communications tool that allows you to reference Rove's game materials on sites such as BoardGameGeek.
Rove Assistant Created by @Nearo
"Rove Assistant is an optional gameplay aid for Rove. If leveraged fully, Rove Assistant serves the function of the Codex and Campaign books during gameplay. It can also do away with physical tracking of health, defense, reactions, tokens, phases, rounds, the campaign sheet, the world map, and even lyst and items for those who prefer it.
You don’t have to use all the features of Rove Assistant. It is designed to adapt to your play style and allows you to bypass or ignore what you don’t want to track digitally."
"I am very pleased and excited to announce the release of the initial version of the Rove Asset Viewer (RAV). As you may know, I have previously published extensions for Chrome for various games such as D1e, D2e, the "Haven" world (Worldhaven -Gloomhaven, Frosthaven, JotL, etc.), MoM2e, etc.
Over the past few months, I have had the pleasure of collaborating with the Addax Games team to be able to create the RAV. They graciously provided digital assets which I have manipulated to create the assets that are used by RAV. These changes included adding copyright text approved by Addax, as well as resizing and optimizing for a fast web display environment. These assets will be hosted on GitHub (which also hosts the test page). The initial version of RAV (0.1.0) has been posted and approved by the Google Chrome Web Store and will be in place for a while to allow for testing, verification of all assets, etc. before re-publishing the RAV under 1.0.0.
If you have never used one of my asset viewers before (many exist for various games), essentially what it does is to allow you to see various images of assets from the game in-line (usually, but not limited to cards), in order to foster better communications on sites such as BoardGameGeek. If you install the extension for Chrome (links below), when you access supported sites, it will underline in red all key asset names. If you hold down your CTRL key, and move your mouse to hover over the red underlined asset name, it will automatically pop up a picture of the asset, allowing you to actually see what is being discussed; this fosters better and quicker communications, as you don't have to dig the asset out of your game to see what is being discussed. Further, if you are the one creating the post, and you and your readers are using the extension, you don't have to take the time to type out what the card says, saving everyone time."
On behalf of the whole team at Addax Games and the Rove community, I would like to extend a heartfelt "Thank You" to @Nearo and @Any2Cards for their contribution. Your work is inspiring, and we're honored that you have built these free tools to enhance the playing experience of Rove players around the globe.
Rove: Anchorpoint
While manufacturing and logistics have dominated the past several posts, the rest of our team have been busy working on our next project, Rove: Anchorpoint. Announced last week during the Gamefound Feast, Anchorpoint is a compact and affordable small-box campaign game built on the tactical system of Rove. It features a 25-encounter cooperative campaign, over 35,000 words of rich narrative, eight all-new characters, and deep progression and leveling choices. Designed for both seasoned Rove veterans and newcomers alike, Anchorpoint offers a perfect entry point for new players into tactical combat and narrative-driven tabletop games. With tightly balanced mechanics and a focus on meaningful decisions, it delivers an epic experience in a small, content-rich package.
We plan to launch in the Autumn, only after our Rove deliveries have been completed.
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Thank you for reading through our update!
If you're looking to talk about Rove, be sure to check out our Discord. If you're specifically looking for help with your pledge, please use our Customer Service email.
Up, Up, and Away!
8 months ago
– Sat, Jul 26, 2025 at 12:04:27 AM
Hello, Mike here with the update you've all been waiting for:
Rove has left the factory, and is currently on the way to our distribution centers!
The first official copy of Rove has also been delivered, with an air shipped advance copy arriving at our office this week. We're all so proud (and so incredibly relieved) to finally have Rove in front of us after so many years of hard work.
The final remaining step that we need to take is charging for shipping. If you recall, we did not charge for shipping during the initial Kickstarter campaign, as we wanted to wait for the final possible moment so that we could provide accurate pricing and keep the cost for you as low as we could. Well, that moment is here!
This is going to be a long post, so strap in.
One of several cargo containers heading to distribution hubs in the US, EU, and China!
Unboxing the First Copy of Rove:
Don't worry- no spoilers will be shared here, as I'll keep most of the content sealed so that you can still enjoy the surprise of unlocking and discovering the characters, adversaries, and encounters that Motti Eisenbach and Tyvan Grossi have designed. This will be mainly to show you what you can expect in the next few weeks.
Glorious.
Rove ended up being several pounds heavier than originally planned, as we've managed to pack a ludicrous amount of content into our boxes. Despite weighing 18lbs and being a very large box, it appears our efforts to simplify unboxing have been a success! Ultimately we will leave it up to you to be the final judge, but unboxing Rove and our Xulc Expansion are an absolute breeze, thanks to the use of spiral bound books and neat tuckboxes. We're also very happy with the final configuration of our component tray, which is easy to remove from the box and lay on your table.
The Core Game unpacked. When you open the box, you'll first see five books- the Campaign, Codex, Adversary, Map, and Rulebook. Next are a small number of punchboards with tokens and dials, which are to be stored in the removable tray at the bottom right. Our player boards are stored along the edge of the insert, and the box contains trays for the dice, cards, and all of our Quest and Character tuckboxes. Neat and easy!
The Xulc Expansion features four books and a few unique pieces of cardboard used to track the unique parasitic enemies featured in this expansion. The box itself features stacked tuckboxes, along with our fancy Xulc Dice in the middle. The layout was chosen specifically so that the Core + Xulc boxes could together fit into a single cube of an Ikea Kallax shelf.
The art book is a beauty, showing both the sketches and final artwork of Alexandr Elichev.
I've intentionally kept the miniatures hidden to avoid spoilers, but we're very happy with both the dynamic designs of Nikos Natsios and the quality of the injection molds. Isn't it curious that there are 25 classes, but the box contains 26 miniatures?
Hundreds of hours went into designing and perfecting every detail. Each and every member of the team has poured their passion for Rove into designing, redesigning, and perfecting our vision of what the game should look like, feel like, and how it should play. We view the player experience not just as an interaction with a good set of rules, but as an interconnected and complete experience. From Tim's tuckboxes that neatly contain and compartmentalize the complexity of our encounters, to Fabiola's innovative action-activation sliders on our player boards, we've together created an experience that we believe you will love.
Shipping Charges:
We delayed charging shipping until the very last moment as we wanted to charge our backers accurately, keeping this cost as low as we possibly can. Additionally, the unpredictability of tariffs over the past six months have also made it very difficult to determine a shipping cost in advance.
For all shipments, we've organized your orders into three weight classes roughly breaking down into Core, Core + Expansion, & All-In. This covers nearly all of the orders, with only a few edge cases for backers that bought multiple copies of Rove. (Looking at you, Mr. Five Paragon-tier Pledges!) For those that don't fit into the categories we've set up, we will be calculating and charging you individually. This is being handled manually with Backerkit's assistance.
Backerkit will be sending out an email to each backer 48 hours before the card you have on file will be charged. If you need to make any changes to the payment method you have on file, please do so immediately. The email was originally scheduled to go out on Friday, July 25th, but will now likely go out on Monday, July 28th.
If you have any questions, or you find that the charges don't seem to be correct, please contact us at [email protected] as soon as possible so that we can review and resolve.
Now, let's dive into each shipping region and discuss.
The United States of America
US distribution will be handled by Sable, our new local distribution partner in New Jersey. We've worked closely with them to prepare for the arrival of Rove, and are highly confident in their ability to quickly and efficiently ship out all US orders within one week of arrival.
As we all know, the United States has placed an 50.1% tariff on imports from China, which has had significant impacts across the board game industry. This has unfortunately increased the cost of all US-based orders. Let's avoid politics, and just talk directly about how exactly that impacts you. For customers in the United States, you will notice a new line item on your shipping invoices for labeled Tariff. This will be a 10% surcharge based upon the total value of the order.
The good news is that domestic shipping has not really increased significantly over the past 14 months. We've also broken down the US into five separate regions so that we can reduce everyone's shipping to the absolute minimum- East Coast, Central, West Coast, Hawaii, and Alaska. This allows us to charge only what is needed for each region, rather than a higher "one size fits all" pricing chart for all US customers.
Here is what US shipping charges will look like:
For US Customers in Hawaii and Alaska- we noticed that there seems to be an issue with the cost we received for the larger packages, increasing the cost incorrectly. We have requested revisions from Sable on Monday.
Oh, Canada!
Canadian orders are being distributed from the United States. Currently, Canada has placed reciprocal tariffs on imported goods from the United States at 25%. Does that mean that Canadian orders are facing double tariffs?!
Not exactly. While yes, Canadian-bound boxes will ultimately be hit with two rounds of fees, Addax Games has made the decision to waive the cost of the tariff for Chinese goods being imported into the United States. Therefore, Canadians will not be required to pay the same 10% tariff fee as US customers. Why? We simply didn't think that would be fair to our northern neighbors to be taxed twice, so we will eat the cost. However, Canadian backers will of course be responsible for any import duties owed to the Canadian government.
Here's a chart showing the shipping fees for Canadian customers:
The European Union, United Kingdom, Switzerland, and Norway
All European orders will be fulfilled via Hero in Belgium. There are no major changes to our pricing, and US tariffs will have no impact on European orders. For Norwegian and Swiss backers, note that Hero charges one flat fee for shipping, regardless of what the total weight of your order might be.
Here's what the final European shipping prices will look like:
VFI Asia
VFI is handling a large number of our orders, covering Asia, Australia, Africa, Mexico, Brazil, and the Middle East. In some cases, prices have risen, while in others, prices have actually fallen. New Zealand is the biggest winner with prices dropping by 30% compared to the original estimates.
If you have any questions or concerns, please contact [email protected] so that we can assist.
Rest of the World
We've been lucky enough to have backers from all over the world for our first campaign. If you are located in a country not listed above, please contact [email protected] so that we can assist and provide you with an exact figure.
I have a question!
1.) When will I get my box? >That depends upon your location. We expect China, Hong Kong, and Taiwan to receive their games first, due to the close proximity to the factory and VFI. We hope the majority of customers should be exploring the wild world of Chorus by September.
2.) Can we track the boat to see where our shipments are, just like Cephalofair? >Sure! Once we get that information, we will be sure to share it with you all.
3.) I can't wait for the shipment to arrive! I really want to start playing Rove! >We can't wait for you to try it! And until then, you can check out our new mod on Tabletop Simulator. We've updated the mod with our final materials, and you'll find the first five encounters available for play. Head over to our Discord channel to learn more!
4.) Once Rove is delivered, what comes next for Addax Games? >Stay tuned, because we can't wait to show you what comes next, sometime next week...
5) I didn't get a chance to pledge. Can I still get a copy? >A highly limited number of extra copies might be available, but only after all backers have received their games. If you missed our Kickstarter, you'll need to follow our updates to learn about what our next steps will be.
Let's quickly recap.
1.) All pallets have left the factory and are moving to Sable (US), Hero (EU), and VFI (Asia/Australia).
2.) Backerkit is going to charge the cards you've left on file for shipping Rove next week. You will receive a 48-hour notification prior to this charge.
3.) We've shared the final shipping fees above, and explained that US customers will have a 10% fee due to the current tariffs.
4.) If you have any questions or concerns, please send us an email at [email protected]. That is the best method for contacting us and resolving any issues.
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Thank you for reading through our update!
If you're looking to talk about Rove, be sure to check out our Discord. If you're specifically looking for help with your pledge, please use our Customer Service email.
Summer heat and hot, hot items
9 months ago
– Tue, Jul 08, 2025 at 09:49:33 AM
Hello everybody! Raul here.
Summer is in full swing and we've just celebrated Independence Day here in the US. While fireworks were popping off and burgers grilled, we were hard at work at the boardgame mines digging up only the choicest selection of game goodness for you!
This time we are going to take a look at the backbone of any adventure. That's right, we are talking about items! In Rove, there are a couple of types of items: Equipment and Consumables. Equipment itself comes in two varieties: Armors and Weapons.
Here you can see (from left to right) some card backs for Armors, Weapons, and Consumables.
Rovers can equip only a certain amount of items on themselves before jumping into an encounter. They have a single slot available for items worn on their head, another for those worn on their body items, a single slot for their feet, two slots available for equipment held in their hands, and four consumables they can take in their pockets.
Okay, so you've gotten yourself all decked out with items, and your ready to head out for some questing. Now you ask yourself, how do items work?
Let's take a look at a couple and figure it out.
Its dangerous to go alone! Take this.
Here is a weapon card, and we can see at the top that this one is named: "Stripped Blade." Next to its name, on the upper left corner, is the cost of the item in "lyst" the currency used in Rove (represented here by that diamond symbol). Under that cost, is the equipment slot required to use the item. The single hand symbol is letting you know that this weapon takes only one hand to use, so if you had another one-handed weapon, you could wield it too!
There is a symbol for each equipment slot, so make sure you know where an item can be equipped.
The slot types are (left to right):Helm, Body, Hand, Foot, and Pockets.
Now, in the center of the card, in its own little stripe, is the timing statement. This let's you know under what conditions you can use the item, and if there is any sort of infusion cost in ether that is needed to power it up. In this case, you can activate this weapon when making a melee attack, and by infusing a single fire ether.
If you can meet these conditions, then you can use the items effect. Stripped Blade here gives you +1 damage to a melee attack. Awesome!
Keep in mind, that you can only use each piece of equipment once each round. So when an equipment's effect resolves, it becomes exhausted. You would then flip it 90 degrees to indicate that you cannot use it again this round. At the start of the next round, exhausted items refresh and are able to be used again!
The other type of item is Consumables.
Loud, flashy, and useful!
Consumables work mostly the same as Equipment, except that they often don't have an infusion cost. Instead their cost is themselves, as their effects are one time use. Once a consumable's effect resolves, flip over the card to indicate it cannot be used again.
If you successfully complete an encounter, then any consumables used up in this way are returned to the shop, and must be purchased again if you want to equip them again. This is why they tend to be less expensive than Equipment. It is also helpful to have many different Consumables, because you can only own a single copy of them at a time.
If you lose an encounter, however, flip your consumables back over and keep them! It's like you never used them in the first place. Nice!
That's all from me for now, everyone! But if you'd like to find out more about infusing ether, or anything else Rove-related, make sure to check out our Discord. Until next time!
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Manufacturing Update
Hello there! Mike here with some further updates from the Manufacturing front.
As the factory is now putting the final pieces together for our game to start on its international journey on Thursday, July 17th, we need to start discussing the next phases of the project.
First, surveys. A big thank you to those who reached out and filled out their surveys on Backerkit. For those that did not, please, check Here to be sure we have your information. Failure to fill out your surveys can and will result in a delay in receiving your pledge! If you have any questions or are unsure if you have filled it out correctly, please reach out to our team at [email protected].
Next, shipping. We're working with our freight providers on the final arrangements for shipping. As we mentioned previously, there are three distribution hubs from which we fulfill: Belgium, China, and The United States. Asia and Australia will likely be the first to receive their games, as the travel time is the shortest, followed by the United States & Canada, and then Europe. In our next update, we should be able to give far clearer updates regarding the exact timing of the shipments.
For non-US backers, we do not expect any changes to the estimates that we originally provided last year. For US Backers, we unfortunately will need to adjust our shipping prices due to the tariffs the US Government has placed on products manufactured in China. We're still waiting on the final cost from our shipping provider, but rest assured that we will keep these costs as low as we possibly can. The purpose of this fee will be to pay the tariff, and nothing more. While obnoxious and frustrating, we have been cautiously working to minimize the impact of this new problem, and we do not anticipate the price increasing by a tremendous amount.
On a more positive note, our distribution partner in the US has provided us with an incredibly fast time estimate to ship out our pledges once they arrive in New Jersey, which has allowed us to adjust our delivery estimates by more than a week. However, to avoid confusion or disappointment when and if something changes, I'm going to wait to post "official" delivery estimates until our games are safely floating across the Pacific.
Third, the pre-orders. We are shutting off pre-orders this week, meaning there will no longer be any opportunity to add new items on to your order on Backerkit. If you're sitting on the fence about getting our Art Book, or adding our fancy Premium Dice- please do so within the next 48 hours. Once the window is closed, or the small remaining inventory runs out, there will no longer be any opportunity to buy Rove or any Rove accessories as a part of this campaign.
After years of work and countless obstacles, we're so happy to finally see our game nearing the end of its journey to reach your gaming tables. The future is bright, and we can't wait to explore what comes next for Rove and Addax Games.
Flash, looking to the future..
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Thank you for reading through our update!
If you're looking to talk about Rove, be sure to check out our Discord. If you're specifically looking for help with your pledge, please use our new Customer Service email.
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